
So why isn’t the Wii U seeing similar support? “It is a technical problem at its core because the Frostbite engine is not designed to run on that hardware, and the hardware is quite different from the next-gen consoles and the previous gen consoles.”Īlthough the Frostbite 3 engine is designed to be scalable, evident through Battlefield 4 being released on current-generation consoles.
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“If the Wii U was immensely popular we would probably put more focus into seeing how we could mitigate this, because it is a technical problem,” Bach explained to Eurogamer. Such comments were made by Battlefield’s executive producer Patrick Bach, who had been discussing their current stance towards Nintendo’s console.


EA’s sudden lack of commitment to the Wii U has the seen the decision mean that the console will miss out on fifteen games being built using the company’s new Frostbite 3 engine.Īlthough, it has now been revealed that it isn’t that the Wii U couldn’t support the engine, it’s just that there aren’t the necessary resources to dedicate in order to make it happen.
